This 3D animation was made under the constraints of being a minimum of 30 seconds, having at least one moving subject in a recognizable environment, all created in an unfamiliar program. In addition, the render of the models and their movements was extremely time consuming.

The first thing to be sacrificed in this project was realism. Creating an overly detailed model or setting could increase rendering times and take away from actually creating an animation timeline.

When the project was laid out, the first goal became how to simplify it and make the process efficient without losing quality in the final product.

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